![]() Fixed using the wrong ozfortress medals for divisions other than Premier.Fixed hiding the Pyro's head when using the second style of the Fear Monger.Updated several hats to fix the Sniper not removing them while taunting.This now matches the behavior for the other buildings. Fixed a bug where the Engineer was able to heal a linked teleporter while it was building.Fixed a bug where the Engineer couldn't remove the Sapper from a linked teleporter if was building (not active).Fixed a case where players would sometimes see other players carrying the wrong weapon(s).Fixed class change notifications appearing to the enemy team for a period of time after teams swap sides in Competitive Mode.Fixed disguising with the Conniver's Kunai while spotted by a Sentry causing the Sentry to ignore the Spy.Fixed being able to repeatedly activate taunts before the current one had ended while underwater.Spawnflag added to func_passtime_goal to indicate to the HUD that a goal is unlocked by JACK power.Updated trigger_passtime_ball FGD entry to hide unimplemented features, temporarily.Added tf_glow entity that can be used to enable the glow effect on any entity.Added cvar tf_passtime_scores_per_round.Player pips for Spies will reflect cloak and disguise status.The HUD provides more information about goal type and status.Filling the power meter unlocks a special goal worth extra points.Passing the JACK increases a power meter.Teammates near a player holding the JACK will be slowly healed, and can run as fast as the fastest nearby teammate.A player carrying the JACK with no nearby teammates is marked for death.The JACK no longer heals the player carrying it.Tweaked various JACK throwing parameters.An updated pass_template for level designers will be released on /news.Added a new city-themed map, pass_district.Renamed pass_warehouse to pass_brickyard.Renamed pass_pinewood to pass_timberlodge.All maps are tweaked, polished, and out of beta.Tune Merasmus's Multi-Dimensional Television.An Early Participation Pin will be awarded to everyone who played PASS Time during beta.Updated model/materials for the Bonk Boy, Dr's Dapper Topper, The Sole Saviors, and The Dark Falkirk Helm.Fixed a bug where tickcount values were being noted incorrectly.Added an option to auto-delete matches that don't have any events recorded.Added an option to only record matches that are played using Tournament mode (mp_tournament).Prevents P-REC crashing which results in players receiving abandon penalties.Added check to prevent players with P-REC loaded from participating in matchmaking.Added TF2Maps 72hr TF2Jam Summer Participant medal.Added AsiaFortress Cup Mercenaries Cup Season 7 medals.Added Prinny promo items for purchasing Disgaea: Prinny Hat, Prinny Pouch, and Prinny Machete.Added sounds to all attacks where the target player resisted a part of the damage.Added new sound vo files for Competitve Mode.Enemies killed by energy weapons now play a special sound as their body dissolves.Moved the Workshop and Replay buttons down the bottom group of mini-buttons.All play-related buttons are now accessible by clicking the "Find a game" button.Removed Soldier's 40% damage reduction from his own rockets.Removed central building, reduced overall map length.Redistributed health and ammunition throughout the bases.Added a route from the forward central foyer up to the battlements.Removed Flamethrower's damage falloff (was falling off to 25% by the end).Tuned the flamethrower hit detection to improve detection versus retreating opponents.Added The Axtinguisher, The Backburner, and The Flare GunHadouken taunt now kills people it hits.Added alt-fire compression blast to the basic flamethrower.Added 2 community maps: cp_fastlane and ctf_turbine. ![]() Additionally, many improvements and fixes were included. Two community-made maps, Fastlane and Turbine, were made official and included in the update, along with a link to the Valve Developer Community site. Meet the Sniper was also introduced in a similar manner to Meet the Scout. The update also added compression blast to the Stock Flamethrower, an ability that would become a core technique for the class.
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